Bibiliography

– American Museum of Natural History. (2015). Tools of the Trade. [Online]. American Museum of Natural History. Available at: https://www.amnh.org/explore/ology/archaeology/tools-of-the-trade2#:~:text=Like%20all%20scientists%2 [Accessed 12 October 2023].

– Indiana Department of Natural Resources. (2015). Archaeology Tool Matching. [Online]. Indiana Department of Natural Resources. Available at: https://www.in.gov/dnr/historic-preservation/files/matching.pdf [Accessed 12 October 2023].

– Society for American Archaeology. (2015). What do Archaeologists do?. [Online]. Society for American Archaeology. Available at: https://www.saa.org/about-archaeology/what-do-archaeologists-do#:~:text=Archaeologists%20use%20trowe [Accessed 12 October 2023].

Friday 24th October 2023

EARLY HUMAN COMMUNITIES:

Current knowledge of human origins and migration patterns has been researched by archaeologists, anthropologists, climatologists, geneticists, historians, linguists and palaeobotanists. These researchers agree that modern humans (Homo Sapiens) evolved in Africa approximately 300,000 to 200,000 years ago. Around that time there were other human communities that involved different people such as Homo neanderthalensis (Neanderthals), homo erectus, homo floresiensis. They existed in different regions of Afro-Eurasia.

Homo Sapiens are the only human species that still exist today. Evidence from the earliest existence comes from fossils found in Ethiopia around 200,000 years ago. Researchers believe that the species was around longer.

Six early human communities/civilisations:

  1. Mesopotamia – 4000 to 35000 B.C.
  2. Ancient Egypt – 3100 B.C.
  3. Ancient India – 3300 B.C.
  4. Ancient China – 2000 B.C.
  5. Ancient Peru – 1200 B.C.
  6. Ancient Mesoamerica – 1200 B.C.

About 12,000 years ago communities began to function differently. Instead of relying on hunting or gathering food, many communities created ways for producing food. Around 10,000 B.C. humans started to establish villages that were agricultural.

Friday 29th September 2023

Think of some warm up games that you can practice explaining:

SPLAT: Everybody stands in a circle but one person, who will stand in the middle. The person who is stood in the middle of the circle will point to someone, the person who is pointed to will then duck down. The two stood either side of the person who has ducked down will point at each other and shout ‘splat’ (any gesture can be used but mainly a gesture of a gun is used, where you put your hands together and point your index and middle fingers out and thumbs pointing up.) Whoever is the quickest will stay standing and the other will sit, if you draw you both remain standing.

PSHE Research For Schools:

PSHE stands for ‘Personal Social, Health and Economic Education.’ There are many different subjects they look at within this scheme which can consist of internet safety, relationships & sex (inclusive), personal safety education, health & wellbeing (emotional education), physical activity, managing feelings by questions, living in the wider world/economic careers, identity/theme of body image, health & fitness (eating well) and valuing different family structures. Schools focus on strengthening the knowledge, skills and connections to keep children and young people healthy, safe and prepare them for their later lives.

Our Ideas On What We Can Do For Our Performance:

‘Royal Court’ – Invited to a castle to impress a king – they end up in the mines – help the people – compromise with the king – keep it realistic (modern day situation) – abstracts, distance, we learn about what happens now – real person – facts. HISTORICAL, DIAMONDS/COAL MINES, WORKERS ARE TRAPPED – KING IS EVIL.

‘Scientists’ – Kids find alternate ways to communicate through images, physical movements – open theatre – memetics – what is important to say to someone who maybe doesn’t speak your immediate language – teaching humanity (send time capsules, explore what it means to be human – send items, build inventions. TELESCOPE, ‘BOY ON THE MOON’ HELP HIM ACHIEVE SOMETHING FROM FAR AWAY, BUILD SPACESHIP EVENTUALLY, COMMUNICATION – ALIEN, DIMENSIONS, PLANETS, OTHER WORLDS.

‘Clans’ – Contact/discovering other clans. Found forgotten things/bag e.g. memory book, clothes. Find things each week that will eventually make everything connect. Ancient civilisations – why did they end?

‘The Borrowers’ – Small people living in floorboards.

‘Trapped in a video game’ – They have a big goal at the end – different actor each week – video game music – each character has a different ‘problem’ – ‘controls’ (forward, back, left, right) – butterfly effect/slight improvisation – play scenes out multiple times and ‘puzzle’ – futuristic theme – building things (weapons, inventions.) BEATING LEVELS EACH WEEK.

‘Hierarchy’ – Poor, rich, government. Building characters through clothes -find clothes (ocean, landmark.)

What Are Big Problems Within The World:

We are going backwards into a more oppressing time (e.g. Abortion laws etc.) Knife crime/gang crime. Toxic Masculinity – anti-feminism. Anti-trans legislation. Denying rights – resistance. Confusing times. Provocative leaders – extreme views. Climate change.

The Young People (10-11 year olds):

Talk to young people we know, what do they like/dislike and what engages them? How do they experience school and what are their favourite subjects? What about their SATS? When they leave primary the big become little again and friendship groups separate. They have a change of environment and they learn that they are going to be independent. They learn to become more confident and hit puberty.